Fraps is a hugely popular application among gamers. It’s a software that allows users to capture game play footage and create videos, take screen captures and do performance benchmarks. We posted about this software and described it in detail about two weeks ago. This post however features the latest available version of Fraps (v2.9.6 build 7637) which includes a number of bugfixes over the previous build. One thing that we forgot to mention in our previous article is that when you have Fraps recording in the background, the game may lose a few FPS (usually not noticeable) due to the added resource consumption.
Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. In its current form Fraps performs many tasks and can best be described as:
- Benchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen. Perform custom benchmarks and measure the frame rate between any two points. Save the statistics out to disk and use them for your own reviews and applications.
- Screen Capture Software - Take a screenshot with the press of a key! There's no need to paste into a paint program every time you want a new shot. Your screen captures are automatically named and timestamped.
- Realtime Video Capture Software - Have you ever wanted to record video while playing your favourite game? Come join the Machinima revolution! Throw away the VCR, forget about using a DV cam, game recording has never been this easy! Fraps can capture audio and video up to 2560x1600 with custom frame rates from 10 to 100 frames per second!
Changes in this new version 2.9.6
- Fixed games such as Stalker not being detected in 2.9.5
- Fixed video capture corruption in FSX on multi monitor setups
- Fixed codec crashes in large projects
- Fixed Fraps not starting with Windows when running on battery power
- Fixed Fraps closing when switching to battery power
- Fixed OpenGL video capture not recording correct viewport in some applications
- Fixed sound sync when recording started while rendering paused